- Exclude it entirely: which may ignore possible framing possibilities (this then usually puts the subject in the foreground).
- Include too much: which produces visual clutter.
Here, I used the foreground to give us a feel that we're part of the game. I suppose I could have angled the camera lower to further emphasize this point of view, but I wanted to demonstrate all three visible levels: the foreground (black pieces), middle ground (the two center pawns), and background (the gray/white wall and the brown pieces).
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